Games that are currently work in progress:

  • Worms World Party (Status: Testing out server-options.)
  • Unreal Tournament (Status: Project on hold. Need sources.)
  • POD: Speedzone (Status: Probably can work out a deal later this year.)
  • Speed Devils: Online Racing (Status: Same as above.)
  • Monaco Grand Prix: Racing Simulation 2 (Status: Same as above.)
  • Alien Front Online (Status: New server in progress. Some hickups. “Kage lite” emulation.)
  • WSB2K2 (Status: And/or related games, WIP.)
  • Full “SNAP” server emulation (Status: Not in the forseeable future atleast.)


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  1. Any chance to see bomberman online back online? Anyway thanks a lot for your hard work and all the social engineering done so far! Nice Christmas present for all DC fan!!!

  2. I want Outtrigger servers … I love this game … I played this game, when i was a kid … ))) Old Times Forever … Please, Back Online Outtrigger … I am is from Russia … Hello from Russia … Respect … I make video of online games a Playstation 2 and Dreamcast … If you wants, then visited my channel on youtube: CHEVCHELIOS01 (DreamcastFANpro) … Thanks. Guys ! ))) I waiting Trigger :)

  3. OUTTRIGGER PLEASE !!!!!!!!!!!!!!!

  4. Bring outrigger back now please !!!!!!!! BEST FPS ON DC I EVER PLAYED HANDS DOWN !!!!!!!!

  5. OUTTRIGER PLEASE !!!!!!!!!!!!

  6. Friends developers. We have a large community playing PSO. It would be possible to try to contact BlueCrab, Sylverant developer, PSO private server. For that you can also create a GUI for Windows? I have no knowledge about programming but I leave here my suggestion. A hug.

    • Sylverant Servers were all built on top of FreeBSD. To keep a ship, it is necessary to use the same technology … Only the SCHTHACK this can be possible, however, the disadvantage is that the server does not support the VER2, that is our beloved Dreamcast. I suggest using the Cygwin.. Unfortunately, it is the only known available, since you don’t have as much knowledge in BSD.

      An important note: To maintain the Sylverant as ship particular, you’d have to get a key with the BlueCrab to aggregate the ship master him. AND with Cygwin installed, in order to operate, requires no knowledge of programming, but yes, the FreeBSD operating system. There are many articles online how to operate the Cygwin, using commands of BSD. You will not have many difficulties … Study, focus, search!

  7. Just had to say thanks for all the hard work. I cant believe all the progress and leads you have come up with in the past few years. I hope good results can come out of this. We truly need more bba games online as this would increase numbers of players regularly. 3 games is hard to justify a bba for many. Two of which are playable on PC. keep up the good work!

  8. Awesome, the list just keeps on getting better and better! Keep up the good work, it’s really awesome to see your hard work come to fruition.

  9. What exactly does “Using GameLoft servers – Waiting for approval” mean? Did you actually get GameLoft to host the games again?

  10. There are some news about outtrigger?

  11. Hey Petter3k! When BE new news for dreamcast online?! What’s with Alien Front Online, Outtrigger? Why dcserv not rotation news ????????

    EDIT: I should probably learn English before posting comments

  12. Hi Guys

    I understand the servers are in testing for games like Worms World Party and Alien Front Online, is there anyway that I can become a tester to help out in anyway (based in the UK)

    Also regarding POD there is a PAL version called POD 2 is that currently being worked on to bring back online?

  13. If only i wasn’t a teenager and had better networking and programming knowledge, i would try to help in any way possible

  14. It’s really cool to see the 2k sports on the works in progress. I’d greatly enjoy some NBA2k2 multiplayer. it’d be a nice change of pace from the current library

    Could you elaborate the difference between Kage Lite emulation and full Snap emulation? Would the full Snap emulation be all of the Kage games restored under one Snap bootstrap server? If you feel like typing up in-depth more in-depth/technical articles of the different project statuses i’d enjoy the read. I find the process of this kind of stuff interesting

    • Thanks. The sports titles are using a very similar networking setup, so reviving one should make it alot easier to revive the others. During development, the developers bypassed the whole lobby/game-room servers as the games are largely P2P. Knowing this, the feature for connecting two consoles together without a server was left out in the commercial release of the games and may not be so easy to do, so the best bet is to actually emulate the lobbying system.

      Kage Lite is basically a set of generic servers used for some games, like Alien Front Online. Its a stripped down version without the bootstrap servers (like the ones used for PA and Outtrigger).
      The (full) Kage system was under constant development and featured (among other things) a bootstrap server which handled a request based on the GameID sent from the client, which then sent the appropriate response back to the client (ARP) with the corresponding gameserver address. PA and Outtrigger did NOT use the same game servers.

      In short: Few (if any) Dreamcast games used the exact same network setup, but many shared the same initial networking “login” system (bootstrap) which took care of the login aswell as redirecting to the appropriate servers based on the game you were connecting from. This is what people call “Snap”, but for the Dreamcast, the correct name for the system is Kage. There is a slideshow in the Katana SDK with information on how this system was supposed to work. 1st and 2nd party titles were very likely using this system, and some 3rd party titles aswell. This was decided by the studios themselves. For example, games like Unreal Tournament or Worms did NOT use this system, but developed their own.

      Later on, Kage evolved to what is known as Snap (like for PS2 etc), which is very similar but featured rUDP (reliable UDP) instead of just plain TCP/UDP like (most) Dreamcast games.

      Some Dreamcast games also used encryption, making the reverse engineering of the servers extremely hard without the keys. Examples of games which did use encryption, is Propeller Arena and Ooga Booga.

      The Japanese games used a completely different setup in the pre-TCP era. The first game on the DC to use a proper TCP/IP setup was Chu Chu Rocket.
      Anything before that is using the telephone switching system which I am not going to discuss here.
      Such a system required special hardware and was only used for early Japanese titles like Sega Rally 2.

  15. Thanks. Great read. I’m hoping eventually (large eventually) you get the full kage server running. And eventually (larger eventually) the entire library is restored

    I’m currently working on redirecting all of the games with web features (sites) to DreamPipe. Then trying to add some kind of feature for each game, like leaderboards or uploads/downloads. I’m hoping when you restore some titles it attracts people to get a DreamPi and DreamPipe helps them stick around. Since it’s contained on-console and would improve those web functions to an extent

    As unlikely as it may be it would be great to have a few hundred people concurrent across the game servers and using DreamPipe on the games with browsing like the consoles heyday

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